Wednesday 18 May 2011

Rocket Girl Rig Part 1

With an initial  model ready to work from I started the skeletal set up. I used a new approach whilst constructing the rig. Sometimes we gain gain further control from individual joint chains when they are not connected. For example, the leg is disjoint from the hip. The arms are not joined to the shoulder. the hands are not joined to the wrists and even the feet are not joined to the leg. Using this set up we will be able to set up stretchy limb functionality later on. 

Original Model


Establishing the joints


Setting up IKs


Setting up the stretchy limbs 


Following a digital tutors tutorial, I managed to create the stretchy limb functionality using constrained distance locators and a set of expressions that appropriately scaled the leg joints. There are nodes such as the multiplyDivide node which can assist in the desired effects.

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